Drizel — Granular Synthesizer
A JUCE-based granular synthesizer exploring real-time grain scheduling, expressive texture generation, and experimental sound design.
- C++
- JUCE
- DSP
- Real-time Audio
- Granular Synthesis
in a synthetic dream
I document the systems, ideas, and experiments behind DSP, C++, JUCE, computational music synthesis, and audio software engineering in public.
Experience
Software Engineer Intern
Oct 2025 — Nov 2025 · 2 mos
Project
A JUCE-based granular synthesizer exploring real-time grain scheduling, expressive texture generation, and experimental sound design.
Reading

Book • Current Study
Working through C++ from first principles as part of my transition into audio software engineering.

Book • Current Study
I’m reading this alongside my C++ studies to keep growing my musical ear and understanding of jazz language, phrasing, and improvisation.
I'm working through foundational texts and turning what I learn into practical experiments and field notes. The goal is to become rigorous enough to understand audio systems from first principles and build software that feels musical, useful, and resilient.
Journal
Resources

I'm an aspiring audio software engineer from India focused on digital signal processing, C++, JUCE, computational music synthesis, and game audio.
This website is my public engineering notebook — a place to document what I'm learning, the textbooks I'm studying, and the audio software I'm building.
I'm also drawn to nu-jazz, music production, and exploring how different instruments shape sound, expression, and improvisation.
Reach out about audio software, DSP, product work, or a conversation.
If you're working in music technology, audio software, DSP, or related areas, I'm open to thoughtful conversations.
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